JER'S MEDIA // PRESS

Press facts

Everything on this page checks out against the shipped game. If you need something that isn't here, ask — the address at the bottom reaches the person who made the game.


// FACT SHEET

Fact sheet

STUDIO
Jer's Media — independent, run by Jeremy Richards
GAME
BREACH PROTOCOL
WHAT IT IS
16-player attack/defense FPS about network intrusion: red team breaks in on a clock, blue team holds the floor
STATUS
Live — playable at breach.jers.media
PLATFORMS
Browser (Chromium recommended); desktop app for Windows and Linux; coming to Steam — no store page yet, no date announced
ENGINE
Custom, built in-house in TypeScript; one codebase runs the browser game, the servers, and the desktop app
CONTENT
Three-level campaign — OPERATION SPEARPHISH, OPERATION KEY CEREMONY, OPERATION SILENT CENSUS — plus the DUST sandbox arena; CAMPAIGN, SKIRMISH, CLOSE QUARTERS, and PROVING GROUND styles; a commander chair per side
BOTS
Fill any empty seat and yield it when a human joins; decision-making trained by self-play; barred by design from ever improving their aim
MODDING
Sound, story, avatars, and fight rules editable in-game, live; a complete alternate identity installs as one THEMEPACK directory

// DESCRIPTIONS

Descriptions, paste-ready

One line

BREACH PROTOCOL is a 16-player attack/defense FPS about network intrusion — red team breaks in on a five-minute clock, blue team holds the floor — playable now in a browser and coming to Steam.

Short (~80 words)

BREACH PROTOCOL is a 16-player attack/defense FPS about network intrusion. Red team breaks into a neon data centre with five minutes on the clock; every objective taken buys more time; blue team wins by bleeding the window dry. The finale puts two attackers on a beam, in the open, while THE SYSADMIN — the level's boss — defends the core. It plays in a browser at breach.jers.media, no install and no account, and as a desktop app. Coming to Steam.

Long (~180 words)

BREACH PROTOCOL is a 16-player attack/defense FPS from Jer's Media, the one-person independent studio of Jeremy Richards. Its three-level campaign tells one network intrusion in order. In OPERATION SPEARPHISH there is exactly one gun on the level and the attackers hold it, casting lures through a glass wall while the defenders block with nothing but a patch beam and their own bodies. In OPERATION KEY CEREMONY the attackers gather four key shares to open a signing ceremony, then hold a two-operator beam on the vault. In OPERATION SILENT CENSUS four objectives sit too far apart for one squad to hold, and taking all four starts a final burn defended by THE SYSADMIN, the game's boss.

Each side can also seat a commander who plays the whole arena top-down, with intel limited to what teammates can actually see. Bots fill every empty seat, play with human limits, and yield the seat when a human arrives. BREACH PROTOCOL is playable now in a browser at breach.jers.media, runs as a desktop app for Windows and Linux, and is coming to Steam.

About Jer's Media (boilerplate)

Jer's Media is the independent game studio of Jeremy Richards. Its game, BREACH PROTOCOL, is a 16-player attack/defense FPS about network intrusion, playable now in a browser at breach.jers.media and coming to Steam. The studio ships continuously, writes its decisions down as it goes, and does not publish a number it has not measured.

// SCREENSHOTS

Screenshots

Captions are accurate to the build they were taken from. Use them as written or not at all.

// WHAT WE WON'T TELL YOU

Claims we don't make

You will not find a release date, a price, a player count, a review quote, an award, or a team size on this page, because none of those has a verifiable number behind it today. When one does, it will appear here with a date on it.

// CONTACT

Contact

Press, creators, and anyone with a question the site didn't answer: