The bots play like people, on purpose. They have to notice you before they
can fight you: they turn at a human speed, hesitate the way humans hesitate,
fight from cover, and reload when the magazine runs dry. Come in quiet,
directly behind one, and you have seconds before it knows you're there. Come
in loud from the front and you have almost none.
One promise has held since the first day of the bot work: they never got
better aim. Their game sense — when to push, when to rotate, when to cut
their losses and go home — was earned across a day and a half of nonstop
matches against themselves. Everything they learned went into their
decisions. None of it touched their trigger finger.
Bot count and skill are live dials in OPTIONS. Turning skill down makes
them slower to notice you and slower to turn — never worse shots, never
better — so an easy match feels like fighting a clumsy squad, not a blind
one.
The no-aimbot rule, the
training campaign, and the numbers — on the engineering page. →